![]() ![]() If you can equip Sigrid to these fliers then it will also allow them to escape after launching their own attack which makes them near invincible. There are several melee units in this map so flying around and picking out lone enemies will make the whole stage easier. Lava are flier only tiles so make sure to use this to your advantage. This makes it easier for your units to navigate the map (albeit the same way for enemies). These bombs are not always disadvantageous, you can wait for these bombs to attack areas with boulders to clear them. Alternatively, you can use status ailment restoration such as restore to remove freeze from your units to allow them to escape. Use repositioning skills to save allies that have already acted in the vicinity. Volcanic bombs are attacks on this stage that will severely damage your units if it hits you. Griss is a magic user so make sure to not have your low RES unit stay near him.ĭefeating both will also destroy the crystal, clearing the stage. If you have a strong archer, using Seadall to make that unit attack twice is often enough to destroy one or two revival stones for Zephia. Take note that Zepha is a flier so focus her with anti flier attacks to make quick work of her. ![]() Use all your emblem attack to eventually defeat the two remaining hounds. Unlike previous stages, both Griss and Zephia will attack your party if attacked from afar so its better to launch an all out offensive instead of luring both bosses to half your team. Have both teams approach their area simultaneously. Have your units slowly regroup on each of the right and south entrance of Zephia and Griss' location There are several melee units on the map so having your fliers stand on unreachable tiles makes them unkillable. Have your fliers stay on lava areas and attempt to play around their range This will cause the bombs to be directed to two areas instead of one making them easier to dodge. You'll want to continue with your current team's location. Make sure to take out these units first as they will cause your units to be unable to move making them vulnerable to Volcanic Bomb. Immediately use Lyn's Emblem and all your other ranged attacks to eliminate as much of the freeze using units Zepha and Griss will launch Volcanic Bombs at your team which can deal a huge amount of damage. Make sure to bring staves such as Warp and Restore to make repositioning in the fight easier. Prioritize taking these units out so you don't encounter issues with dodging the Volcanic Bombs. Lyn allows you to eliminate threats such as the staff users that use Freeze on your units while hiding behind boulders. Having units that can easily reach other platforms on the map area ideal but do be prepared and position accordingly against anti fliers! There are several tiles that only fliers can traverse on this map as well as enemies that you want to get rid of immediately. Useful for protecting fellow front line units from danger.Ī great unit overall but the Dancer's ability to give extra turns allow you to easily reposition units with ease. Generals can use reposition to fling an ally unit to this unit's opposite side. Hortensia in particular is extremely effective on this map due to her having access to +1 range on staves which makes rescuing units on the center of Volcanic Bombs easier.Īnother Alternative for repositioning albeit in a smaller scale. You can use warp to reposition your allies or remove status ailments using restore. Several enemies will be using Freeze on your units preventing them from escaping the projectiles that appear on this stage. Although the chapter titles don’t explicitly say everything that takes place, their titles can still imply some of the events of that chapter.Chapter 23 Paralogues and Rewards ParalogueĬhapter 23 Main Quest Battle Guide Chapter 23 Battle Info Read on to see the full Fire Emblem Engage chapter list and their titles. This depends on if you complete side content such as skirmishes, paralogues, and trials. Polygon staff has found that the playtime for all of Fire Emblem Engage can be anywhere from 30 hours to 50 hours long. There are a total of 26 story chapters in Fire Emblem Engage, and each chapter’s length can vary from 10 minutes to over an hour depending on your playstyle. There are also many side chapters and battles you can participate in to extend the time you spend with Fire Emblem Engage. Classic players might play a little more reserved to prevent their characters from dying, while casual players might be more aggressive. ![]() You might be able to speedrun through on normal difficulty, while harder difficulties will force you to be more methodical and strategic. The turn-based, tactical game Fire Emblem Engage can be a lengthy game depending on your chosen difficulty level, mode (casual or classic), and playstyle. ![]()
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