![]() (The common use is to create a sort of infinitely large stockpile on one tile.) For one, a Dorf must have a tile in the Dump Zone to stand on while Dumping IF that Dump Zone uses a "hole." For a Ramp. The Dump Zone that's detailed in so many tutorials as being a one-tile zone is a bit misleading. The only miasma I've had is from an occasional dumped meal in a room.ĭo you have a Dump Zone? Not a Refuse Stockpile, but a Zone that is a Dump Zone? Is it working? Is there stuffs in your Dump Zone? And, how did you set it up? Something is bugged with refuse hauling I think. Originally posted by jesup:Recurring problem with prepared meals and meat rotting in the workshops. And I'm thinking maybe it might be preventing dwarves from hauling refuse outside of the burrow zone, even when it's turned off. They never obey it anyway even when it's turned on. I think I'm going to delete the burrow I created in a futile attempt to keep my children inside. And the several severely wounded dogs that I can't give medical care to. Next to the corpses of all the puppies they killed. The three outside aren't getting hauled to it either - they're just sitting and decomposing on top of my nest boxes. There's plenty of room in the outside corpse stockpile, but it's not getting hauled there. And no one is hauling it, and it's starting to rot. My squads killed it right on the main stairwell. I killed three of them in the animal zone at the surface, but a fourth one made it inside and halfway down my base. (My very first siege ever playing this game!) They flew over my wall and killed and maimed a bunch of my dogs and chickens. Some flying goblin creature things came in a siege. I'm thinking I may have to do the same thing with enemy corpses. That at least was effective as a place to store the bones I get from butchering hunted animals. I ended up creating a separate "bone zone" in a room behind a door, next to the general stockpile. I use a lot of bones for crafting, which kept getting dumped in the general stockpile even after I forbade all corpses and refuse from it. I had cases where the kill was hauled to the outside Butcher's, from there to the outside refuse pile and finally to the inside Butcher's shop for processing.I had the same issue. Their work routine was serously disrupted when I set up a second Refuse/Butcher/Tanner setup within the fortress. I eventually assigned that job combination to more dwarves, but the first use I got out of my 'Corpse processing near refuse stockpile' setup was when my two hunters (who doubled as butchers/tanners) began to bring back their kills. I tried to create the 'Butcher an Animal' job several times during each of the above stages, all to no avail. When I removed that stockpile designation, the corpse was eventually transfered to the main refuse pile where it eventually rotted, then decayed. I tried the trick of creating a refuse stockpile under the corpse. Specifically, I don't think I looked at the jobs queue but am certain that no automatic 'butcher animal' job was created in the Butcher's shop. I was aware that the jobs for butchery should eb sheduled automatically, but probably not of the advanced ways to check whether anything was to be done about the corpse. This reduces the hauling, as long as these are the only shops of their kind.Īfter said Snakeman attack, I left the poor dead mule alone for a while, checking periodically whether it had started to rot (that took a very long time). I am pretty (but not 100%) sure this beast hadn't been a pet.įirst, my starting setup: I always build an outside refuse pile and a Butcher's and Tanner's shop right beside that very early in each game. ![]() I tried this with one of my starting mules that had fallen to a Snakemen attack. Having animals killed in combat be buchered seems very flaky, if it works at all. (This becomes a pain when some dwarf is dragging a corpse to get butchered, gets thirsty, drops the corpse, then some other dwarf comes along and drags it all the way back to the refuse pile.) Meaning first someone drags the corpse to a refuse pile, then it will become available to butcher. I usually put this on repeat a few times a year.Īlso normally dwarves will only butcher already-dead corpses that are on a refuse stockpile. This grabs a random corpse when the job is active. ![]() The "Butcher Animal" in the butcher shop occurs with an already dead animal to process such as a wolf/lion/etc. This screen lists all the animals and 'b' allows them to be slaughtered into meat/fat/etc. Go into the V screen and arrow left/right and hit enter on the Animals tab. To turn the animals into steaks, thats called "Slaughtering". ![]()
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